Growing up immersed in deep, complex universes like Diablo, Warcraft, and Baldur's Gate, I’ve always been obsessed with how stories and spaces are constructed. Inspired by legendary world-builders and directors, long before I wrote a line of code, I was sketching architectural layouts, ruined structures, and writing fantasy lore and stories of my own.
My path into game development wasn't a straight line. It evolved naturally: from years in IT infrastructure learning how complex systems tick from the core out, through pencil sketches of perspective architecture, to 3D sculpting in ZBrush, level design, and Unity coding.
Thanks to a spatial, system-driven mindset, I usually visualize entire mechanics, environments, and layouts completely in my head before bringing them to life. At Temporal Storm Games, we don't just write code or model terrain—we craft immersive, uncompromising environments driven by deep storytelling, where players can truly lose themselves for hours.
Founder, Main Game Designer and Developer
Dark Fantasy Isometric RPG
Inspired by biblical and historical events, Santera is a dark, systemic RPG where mythology meets brutal tactical combat. While we are currently working on several projects, Santera is the major storm we are bringing to life.
Character Design & Gear
Character Design & Lighting
Waterfall & Shrine Layout
World Map & Regions
Blender Blockout & Flow
Spatial System Design
Environment Sculpting